Blocks 1 -- Raytracing Video made using Blender
I like to play with rigid body physic and similar stuff. Sometimes the results are good enough to share them, like this video is. I have a new machine so I tried to do a bit more raytracing this time. This computer needed 7-9 minutes per frame (using 48 Threads and about 3000 Cuda Cores). Combined with 1800 frames that is about 240 hours of pure computation for the raytracing.
References:
technical Stuff: The video was rendered in blender in 4k with 512 Traces and 60fps using Cycles. The indirect light was producing much noise anyway, so the frames where denoised. I then merged the frames into a video. I added background music.